Spark Creativity Workshops, Guildford Library
First Pilot Digital Do-It-Yourself Spark workshops will introduce participants to creative making using all sorts of materials and digital tools.
WARNING: this page is part of a full, STATIC copy of the official website of the DiDIY Project, that ended in June 2017. Please read the note attached to the File Index to know more.
First Pilot Digital Do-It-Yourself Spark workshops will introduce participants to creative making using all sorts of materials and digital tools.
IDEActivity Center of the Design dept. at Politecnico di Milano (POLIMI) opens the call for the participation at the second series of ‘Digital DIY inspiring future’ workshop - as part of the Digital Do It Yourself project activities.
IDEActivity Center of the Design dept. at Politecnico di Milano (POLIMI) opens the call for the participation at the second series of ‘Digital DIY inspiring future’ workshop - as part of the Digital Do It Yourself project activities.
This workshop is part of the ‘Digital DIY inspiring future’ workshop series for ideas exploration and generation organized by the IDEActivity Center of the Design dept. at Politecnico di Milano.
Program and other information for all the workshops is here.
The Free Digital Do-It-Yourself Spark workshops for adults aim to introduce participants to creative making using all sorts of materials and digital tools.
Maker Faire is the Greatest Show (and Tell) on Earth – a family-friendly showcase of invention, creativity and resourcefulness, and a celebration of the Maker Movement. It’s a place where people of all ages and backgrounds gather together to show what they are making, and share what they are learning.
Engineering and Product Design Education (EPDE)
Talk to Design Research Society (DRS) international conference “Design + Research + Society: Future-Focused Thinking”
A general introduction to the DiDIY project, that answering the H2020 call for a "Human centric digital age", has been designed to be highly interdisciplinary and will look at organization and work, but also training and research, ethics, legal aspects such as the protection of intellectual property and - not least - creativity.