Design
1. TOOLKIT GUIDELINES Guidelines include suggestions and instructions for setting up the co-design session and how to use the tools to engage participants and facilitate the session.
2. PROCESS MAP This particular co-design process guides the development of ideas or strategies through Digital DIY. The process is divided into four main steps: Immerse, Define, Ideas, and Build to Think.
3. TOOLKIT The toolkit contains all the techniques and tools to run during process tasks. Download specific tools for each area of the process.
Co-design workshops, based on Human-Centred Design, have been used as investigative methods in the Digital DIY project. Co-design is a research approach that involve non-trained designers in activities, or collaborations, for the development of solutions that aim at improving their lives with the support of professional designers or, as in this case, with design researchers. Co-design helps people to work collaboratively, triggering their creativity, and enhancing their visions of possible futures. This cultivates a deeper understanding of each other, their real needs and desires, leading to real benefits. Indeed, we foresee the possibility of such approach to be adapted and used as an empowerment tool by people of different DiDIY communities, through a specific toolkit.
The ‘Toolkit and Guidelines’ is the result of 16 human-centred co-design workshops held in Italy and Spain by POLIMI team, within the framework of the EU funded project ‘Digital Do-It-Yourself (DiDIY). Through the workshops, the team has tested and validated a specific design process and the related tools, focusing on the importance of creativity in achieving innovation, and identifying a design and creativity based model able to generate innovation in different areas (education, society, work, etc) through the exploration of digital DIY as a mindset and a social practice.
Read chapter 4-Workshop methodology approach of deliverable D4.7 to learn more about how co-design has been applied to the DiDIY project.
Consult chapter 5-Workshop Implementation in deliverables D4.7, D3.4, D5.5, D6.6, to find out about how the process has been developed and how it evolved throughout the co-design workshops.
If you are interested in reading DiDIY from the design perspective, we suggest you to look at the following studies, proposals and other resources by the DiDIY Project, listed here from the least to the most complex:
FACTS SHEET(s) on: General Introduction to DiDIY , DiDIY in Organization and Work, DiDIY and Creative Society
DiDIY VOCABULARY KEYWORDS: Digital DIY, DiDIY mindset, DiDIY codesign process, DiDIY design, DiDIY design model
VIDEOs:
The parts of the DiDIY Guidance Manual about:
- What is DiDIY (p. 15)
- Main features of DiDIY (p. 17)
- Unregulated production of dangerous objects (p. 36)
- Less or more jobs? (p. 41)
- More risks and opportunities for businesses (p. 43)
- Active citizenship, self governance, and community building (p. 54)
- Rethink Intellectual Property (p.76)
Examples from the DiDIY POLICY PATTERNS wiki:
- Designer in DiDIY
- How to foster DiDIY through collaborative tools
- How to help people to apply a strategic design approach to technologies
- Helping SME to understand the technological possibilities of DiDIY going beyond the technological virtuosities
- Organizing an educational community of Digital DIY
DiDIY Project Official Deliverables:
- Creative design and education and research
- Creative design and work
- Creative design and society
- Creative design and laws, rights and responsibilities
DiDIY KNOWLEDGE FRAMEWORK:
1.1 DiDIY: a human-centric phenomenon (p.12)
1.3 A metaphor: DiDIY as a building (p. 26)
3.1 DiDIY and the role of individuals (p.41)
3.2 DiDIY and the role of communities (p.49)
3.3 DiDIY and the role of technology (p.60)
3.4 DiDIY and the role of design (p.70)
4.1 DiDIY in organisation and work (p.90)
4.3 DiDIY in creative society (p.124)